Marmalade Game Studio is thrilled to announce an exciting new addition to the Ticket to Ride family – a premium video game adaptation set to arrive on the Steam platform. This innovative adaptation promises to captivate both longtime fans and newcomers, immersing them in the world of railway expansion like never before.
Marmalade Game Studio has a well-established reputation for creating top-quality digital board games across mobile, PC, and console platforms. Ticket to Ride will join a beloved lineup of classic titles, including Monopoly, The Game of Life 2, The New Clue(do), and Mouse Trap. Each of these games is meticulously crafted to take full advantage of the digital medium, introducing innovative features while staying true to the essence of the original board games.
The new Ticket to Ride video game will set a new standard for quality, featuring stunning 3D animations that breathe life into the classic board game. With a brand-new AI system, single-player games will offer a more realistic challenge to experienced players by dynamically adapting to their strategies as the game unfolds.
Cristina Mereuta, co-CEO of Marmalade Game Studio, explained, “Over the last year we have spent hundreds of hours analysing how the best players approach the game, which tactics they use and how and when they decide to change tack. We all know that person in the group who doesn’t just win the game, but wins it with 200 points, obliterating the competition. We interviewed more than a hundred such players to understand what sets them apart and modelled our AI system based on their input, resulting in a live AI that uses the best strategies for winning, but also responds in real time to how the game is played around them. This gives us the best of both worlds, a satisfying game for expert players and also a casual game for less experienced audiences.”
Marmalade’s Ticket to Ride will feature an intuitive interface with immersive animated details that enhance the gameplay without sacrificing clarity. The game design has been carefully crafted to offer shorter real-time multiplayer sessions while still allowing players to engage in day-long asynchronous games, taking turns at their convenience. This flexible approach ensures that the new Ticket to Ride caters to a diverse range of players with varying gaming preferences. The game will accommodate up to five players in various multiplayer modes, including online play with fans worldwide and with friends.
Given Ticket to Ride‘s existing fanbase, Marmalade Game Studio has maintained an ongoing relationship with many fans through social media, Discord, and private communication. This commitment to the community has yielded valuable insights that have shaped the game’s development.
Cristina Mereuta stated, “As fans of the board game, we have always been aware of the passionate community around it. We wanted to connect with this fan base, learn what really excites players, and bring them the ultimate Ticket to Ride experience. Their input has been extremely valuable in validating the features and content roadmap we’re preparing for the game. We are committed to serving this community and we will continue our conversations with them throughout the game’s lifecycle.”
For Marmalade Game Studio and fans worldwide, the Ticket to Ride adventure is just beginning. While the game will initially launch with maps of the United States and Europe, players can look forward to a series of future expansions that will introduce new locations and fresh gameplay. These expansions will include fan-favorite maps and a few surprises that Marmalade is bringing to the digital space for the first time.